Player profile
First through the door, last to tilt. Ember sets the tempo for Lanternfall — if he takes space, the round is already halfway won.
Milo joined the Lab through the second-ever open trials, a raw aim talent with zero team experience. Two academy seasons later he was calling executes for the development roster, and when the pro captaincy opened up, the vote in the practice room was unanimous.
His game is controlled aggression: dry swings backed by perfect utility timing, and a famous refusal to save rifles his team could use next round. Off the server he runs the rookie buddy system, pairing every new academy intake with a pro mentor.
Strengths
- Space creation on entry — trades at elite efficiency
- Mid-round calling when the plan breaks down
- Clutch composure: thrives in sub-30-second rounds
“Trial standout, Season 2 → academy graduate → development captain → pro captain. Has never missed a scheduled scrim.”
Loadout
| Gear | Setup |
|---|---|
| Sensitivity | 400 DPI · 0.52 in-game |
| Mouse & pad | Wired symmetrical, large pad |
| Keyboard | Low-profile linear switches |
| Audio | Studio cans + team comms mix |




